Greens are your trusty covert assassins, who can don disguises and infiltrate their way into any area and finally your blue minions are able to heal fallen members of the horde and can pass through otherwise inaccessible enemy barriers. Reds are fire minions that can throw fireballs to burn away obstacles, but are rubbish in a close quarters melee situation so need positioning accordingly. Brown minions are your all-purpose brawlers who will mercilessly fight and break anything you tell them to. Your minions come in four different flavours, each possessing a distinct ability that you can put to good use. It’s really all about those devilish little minions more than anything else anyway. Your overall choices have little impact on the outcome of the game, so however you choose to progress is given minimal weight or importance. Destruction brings about instant gratification and there are plenty of ways to tear through the towns and villages trashing everything in sight using those cheeky, mischievous minions of yours, whereas domination requires a little more effort to subdue and recruit the weak-minded peasants to your cause. Suffice to say, you’re not particularly welcome either so it’s up to you to cause total mayhem to either dominate or destroy all who oppose your burgeoning reign of terror and wipe out the Empire in the process.īased upon the game’s new tyranny system, you’re given the binary choice of either dominating the population, subduing and enslaving them to reap rewards and benefits gradually throughout the game, or simply wreaking havoc by destroying whatever happens to be stupid enough to get in your way. You become the titular evil overlord, clad in cool armour and imbued with dark powers.Īnd that’s the basic set-up for the sequel, which pits you against the Romanesque Glorious Empire who have driven all magical creatures from their borders. Discovered by your minions - a horde of cackling little gremlins - you’re finally raised to your awaiting seat of power in the hellish depths of the Netherworld. Overlord II tells the story of an entirely new overlord, opening the game with a prologue level where your ostracised ‘witch boy’ is taunted and cajoled by the other children in the snowy village of Nordberg. While the art design in the game is undeniably strong, the graphics don’t quite measure up to the vision. The overlord is so damn hard, he can smack a colossal Panda square in the chops and get away with it. Much like the first Overlord in fact, which brought about the premise of utilising your minions as a weapon in your rise to power, ravaging the simple peasant villagers and pillaging the spoils. Sigh.įortunately, we have the vicarious thrills of Overlord II to cater for all our nefarious, malevolent whims with massive scope for enacting indiscriminate acts of destruction and mortal violence upon the powerless everyday folk. In reality though, we’re forever condemned to a wan, skinny frame with no devastating, omnipotent powers to speak of. Were we to be suddenly imbued with limitless power and an army of obedient minions, we’d like to think that we’d use these newly discovered resources for good, but deep down we know we’d love to further our own private diabolical scheme for world domination.
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